New to Shacknews? Signup for a Free Account. What are the differences and which should you choose? Now that Red Dead Redemption 2 has finally made its way to the PC platform, thousands of players are hopping into the game to get a taste of the wild west. Like most multiplatform games that release on PC, Red Dead Redemption 2 offers visual upgrades and options not available in its console counterpart.
In addition to settings for increasing draw distance of objects, the precision of physics simulations, and the quality of graphical effects, the game also offers PC users two different graphics APIs. Both Vulkan and DirectX 12 are selectable from the graphics options menu. What do these APIs do and which is best for you?
API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on the platform. These APIs allow the developers to have the game engines talk to the hardware without the developers having to code directly for each specific variant.
It has been used in titles like DoomThe Surge 2, and various Linux game ports. The only differences between them are how they interact with your PC hardware. The way the game performs with these APIs can differ depending on what hardware is being used.
Frame rate fluctuations are less intense using DirectX 12, so it may feel a bit more consistent in practice, even if benchmarking shows it to be slightly behind Vulkan when calculating raw frame rates.
Ultimately, you are likely to get a great experience with either of the APIs. Switching between the two options requires the game to be restarted for the change to take effect. For more guides, walkthroughs, videos, and other content for Red Dead Redemption 2, keep an eye on our RDR 2 hub page. Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food.
Don't him. Vulcan seemed to stutter. Already have an account? Login Now. Chris Jarrard.Join our Discord server to find your posse or to talk about the game. Failure to follow these rules will result in posts or comments being removed, and may result in bans, the length of which to be determined by the nature of the infraction.
Posts and comments from new users will automatically be removed. Don't ask us the specifics, we won't tell you. However, we will be happy to manually approve your comments if you send us a message.
If so, what GPU do you have, and what in-game settings do you use, and how long is usually your in-game session? I've noticed that the crashes can happen in 15 minutes, sometimes in 1 hour, it's random. I'm using the latest drivers, with clean installation. I will try to "underclock" my Ti a bit, see if it helps, later today. Same issue with my RTX I'm really starting to think that the factory overclocked GPUs are being "pushed" too hard, especially in a game like RDR2, and when the clock is not stable, it will crash.
I would suggest to revert it back at least temporarily to default clocks and see if that helps. I am also on a Ti using dx12 and get crashes every so often.
I did a complete OS reinstall also and on fully updated and latest drivers for everything. I find it highly unlikely that your card is bad. There are plenty of people that are crashing with DX12 myself include.
Intermittent crashes after being in Red Dead Redemption 2 for anywhere from 5 minutes to an hour, and then application crashes to the desktop. I'm actually having my Ti RMA'd right now because I began to believe it had hardware issues with it as I've started seeing crashes like this more often lately, even when I disabled my overclock, but perhaps this is the issue all along.
I feel like I had a crash sometime last night even when using Vulkan, but that may not be correct. I'll try and test again myself, but this is driving me nuts, especially when I spend an hour hunting pelts meticulously and lose my progress because I didn't save! Oddly enough I don't have the launcher issues most people are having. Apart from the crashes, DX12 is running better for me in every way, but unfortunately the crashes are too frequent for it to be feasiable.
The average frame rates seem similar between Vulkan and DX12, but I don't get stuttering and hitching in DX12 and the frame pacing feels more consistent, though I haven't actually tested frame time latency yet. I also don't get the annoying cursor glitches in DX12 or the entire screen going purple when on the pause menu.
User surunkorento gave me a fix that seemed to work for me at least. I quote:.Red Dead Redemption 2 has finally launched on PC, but some players are struggling to begin their tragic cowboy adventure. Players who've tried to jump in straight away are reporting issues ranging from the launcher not initialising to the game crashing to desktop almost right away. For some of these recurring problems, the fix appears to be the simple and classic 'turn off your anti-virus software'. I've seen the fix suggested for a few different issues, but the one that it seems to solve the most is crashes that occur right after you launch the game.
If that's what's halting your bank heists and train robberies, add Red Dead Redemption 2 to the list of exemptions or disable it entirely and try to launch the game again. Rockstar has also advised players who are getting the "Red Dead Redemption 2 Exited Unexpectedly" error to update their graphics drivers, as out of date drivers are the most common source of the error.
According to Nvidia's benchmarksRed Dead Redemption 2 requires a pretty beefy card if you want to play at 60 fps on with high settings, but some players have noticed framerate drops on a range of suitable PCs.
It's not a one size fits all solution, unfortunately, and some players are still reporting low performance even after the change. There have also been complaints of audio performance problems, but a solution has yet to be uncovered.
Redditor serhangelgor reports that problems with stuttering and freezing can sometimes be remedied by turning off two cores on quad-core CPUs through the Task Manager. Right-click the RDR2. Some commenters say the workaround hasn't helped them but others report success; one claimed that disabling two cores and then switching which ones were in use from cores 0 and 1 to cores 2 and 3 had the desired effect. As with switching from Vulkan to DX12, it's not a guaranteed fix, and it may take some dicking around to get it to kick over.
But if you're struggling with stuttering, it's worth a shot until a proper patch rolls out. Rockstar's new launcher is causing a few problems of its own. Players have been getting various messages from the launcher telling them that activation is required, even after purchase, that it's failed to initialise or that it's closed unexpectedly. An update released earlier today will hopefully address at least some of the crash problems.
To ensure you've got the most recent build, exit RDR2 and any other Rockstar games you may be playingfully exit the launcher, and then restart it—the update should apply automatically. This will remove all profile details from your local machine and require you to sign in to the Rockstar Games Launcher again. It will not delete your Social Club account, however, or any saved games, so you won't lose any progress as a result.
Signing in to Social Club will recreate your local profile.
Red Dead Redemption 2: SLI Support
Please deactivate your ad blocker in order to see our subscription offer. Crashes For some of these recurring problems, the fix appears to be the simple and classic 'turn off your anti-virus software'. Performance According to Nvidia's benchmarksRed Dead Redemption 2 requires a pretty beefy card if you want to play at 60 fps on with high settings, but some players have noticed framerate drops on a range of suitable PCs. Launcher problems Rockstar's new launcher is causing a few problems of its own.
Clear your local Rockstar Games Launcher profile details This will remove all profile details from your local machine and require you to sign in to the Rockstar Games Launcher again. Fraser Brown. See comments.The performance optimization was sub-par and the game ran performed poorly even on the most powerful graphics cards.
Thankfully, after the first act gets over, the performance gets much better.
If you are still running into performance issues on the PC port of Red Dead Redemption 2, read this guide. Although the in-game benchmark shows a big gap between the ultra and low quality presets, in early missions, the deltas are minimal.
As you progress more through the game and reach the town of Valentine, the graphics menu starts becoming relevant. GameDebate did a really good job of demonstrating the impact of each option on performance. Have a look:. The Radeon RX XT by far performs the best at the balanced quality preset, beating the Super as well as the much more expensive Super.
Here, the Navi flagship levels with the Super as the bandwidth advantage of the latter comes into the picture. I found that AMD cards perform the best at the balanced quality graphics preset.
At highest quality, the S performs on par with the XT while the S manages to edge past it. In my opinion, the easiest way to get to the 60 FPS mark is to scale down your settings to the Xbox One X equivalent and then see what kind of performance you get. Use these settings, then using the above chart, start increasing the settings until you reach your desired quality-performance ratio. The grass LOD and tree quality are your best bets from the low section. Global illumination is best kept at medium and so are reflections and other lighting settings.
Fur and decal quality can be increased and the same goes for tesselation and parallax occlusion mapping. Lastly, you can be more flexible with shadows and turn off Soft Shadows entirely as the difference in quality is minimal.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies.
It is mandatory to procure user consent prior to running these cookies on your website. Using an RTX Super Although the in-game benchmark shows a big gap between the ultra and low quality presets, in early missions, the deltas are minimal.
Share this: Twitter Facebook LinkedIn. Areej October 5, 0 3 minutes read.Red Dead Redemption 2 - Vulkan vs DX12 - GTX 1060 \u0026 RX 580 Benchmark
Areej Computer Engineering dropout 3 yearswriter, journalist, and amateur poet. I started Techquila while in college to address my hardware passion.
Although largely successful, it suffered from many internal weaknesses. Left and now working on Hardware Times, a site purely dedicated to. Processor architectures and in-depth benchmarks. That's what we do here at Hardware Times!
We also use third-party cookies that help us analyze and understand how you use this website.
These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies.Red Dead Redemption 2 is finally here on PC, and it has a ton of graphics settings to play with.
It's also had a rough launch on PC for many players, though after a month of patches things are settling down. Let's get to it. We've retested and updated these charts with benchmarks run in mid-December, after multiple patches plus driver updates. The good news: Things are much better now.
See below for the full details, along with our Performance Analysis article. Thanks, MSI! Looking at the PC features, the list of graphics settings is good if perhaps a bit overkill see below. Resolution support is good—I was able to select widescreen, ultrawide, and doublewide resolutions, as well as old school stuff like x RDR2 shows some odd behavior in fullscreen modebut running in borderless windowed mode fixes the problem.
Controller support and remapping the controls get green happy faces. The latter is pretty much required unless you have extra fingers and appendages, or like the brain-bending camera-relative horse controls for some reason. Official mod support isn't really a thing, but there are already quite a few mods available for the singleplayer campaign, and more are likely to show up.
Rockstar is taking the same stance as with GTA5: no mods for multiplayer or you might get banned, but for singleplayer use mods are generally okay. Just be careful if you're toying with mods and then launch Red Dead Online—you'll want to remove any extra files first. One final piece of good news is that, like Grand Theft Auto 5, Red Dead Redemption 2 is officially component agnostic.
The game will attempt to auto-detect settings that it deems appropriate for your hardware, but you'll almost certainly end up wanting to tweak things. There's a slider labeled "Quality Preset Level" that might seem like a good starting point, but it has 21 tick marks available, many of them overlap, and it has nebulous targets: 'favor performance,' 'balanced,' and 'favor quality. The issue is that one PC's 'balanced' settings won't always be the same as another PC, and many of the advanced settings which are locked by default get set to different values depending on your CPU and GPU.
Figuring out exactly how to reliably benchmark RDR2 took a bit of trial and error, but I've got that sorted out now. The simple solution is to manually configure every setting for each hardware combination, after cranking the variable "Quality Preset Level" to minimum or maximum —annoying, but it could be worse.
I've included a large selection of current graphics cards and CPUs, and performance at maximum quality is clearly a problem with current hardware.
I've standardized on the Vulkan API, which is the default and appears to be the focus of most of the performance improvements since launch. DX12 may in some cases deliver better performance, so if you're using Vulkan and performance seems bad, try DX12—and vice versa. Also note that 3GB cards can't even attempt to run with all settings at ultra, and 2GB cards are limited to low on many settings.How much graphics memory does the game utilize versus your monitor resolution with different graphics cards and respective VRAM sizes?
Well, let's have a look at the chart below compared to the three main tested resolutions. The listed MBs used in the chart are the measured utilized graphics memory during our testing.
Keep in mind, these are never absolute values. Graphics memory usage can fluctuate per game scene and activity in games. This game will consumer VRAM once you start to move around in-game, memory utilization is dynamic and can change at any time. Often the denser and more complex a scene is entering a village with lots of buildings for example results in higher usage.
With your close to the maximum quality settings this game tries to stay at a 6 GB threshold. This is why I am for a year or so now am yelling that people should have at least 6 GB for graphics card memory and preferably go with 8GB. Overall the VRAM utilizations seems and feels really balanced with little to no swapping during gameplay. The game offers several preset quality modes ranging from low to best image quality. We'll be comparing them starting at low, mostly backgrounds like mountains, vegetation, shadows, and water effects are responsible for the biggest differences as well as dropping or lowering antialiasing.
In our benchmark set, later on, you will notice we will always op the best possible and playable image quality setting, as you are a PC gamer right? We want good image quality in our games. This game at Ultra settings is going to shock you not only for image quality but also a massive attack on performance.
It is bizarre that your framerate will double that easily. We'll still have to check out more precisely how far this affects image quality overall. Much to my surprise, the game supports the Vulkan API. We found no significant enough performance differences though after a quick run back and forth. CPU-Z download v1. Download GeForce Article - Guide - Review What's the game about?Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Red Dead Redemption 2 Store Page.
Global Achievements. Showing 1 - 15 of 20 comments. Lemale View Profile View Posts. Vulkan for me. DX12 runs poorly for RDR2. Vulcan 30 fps Dx12 60 fps on my system, same settings.
Memes are ONLY to be posted on Mondays, and should be a genuine fresh attempt at humor.
Noticed it says I have 9gb ram on a ti. Originally posted by Rosa Parks my car :. I bought it standalone from rockstar and I recommend using vulkan it runs a tiny bit better i get like fps more than on dx Originally posted by Fieser Glatzkopf :. Sodium View Profile View Posts. Blueheaven View Profile View Posts. Audacioustrash View Profile View Posts. The only differences between them are how they interact with your PC hardware.
The way the game performs with these APIs can differ depending on what hardware is being used. Frame rate fluctuations are less intense using DirectX 12, so it may feel a bit more consistent in practice, even if benchmarking shows it to be slightly behind Vulkan when calculating raw frame rates. Originally posted by blueheaven :. Per page: 15 30 Date Posted: 5 Dec, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.